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19 hrs, 53 mins of gameplay for 19.4% of all SNES games (NTSC).
WhizzNovember 1996, Titus
Whizz

Whizz is one of the few 3D platformers to use an isometric viewpoint. The paths through the level aren’t always clear-cut, and sometimes it can be rather confusing. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as rock, ice or bricks). Enemies can be defeated by spinning, and sometimes mechanisms need to be used in order to reach the next area of the level.




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19 hrs, 53 mins of gameplay for 19.4% of all SNES games (NTSC).
0-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
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